Educational Video Game
Educational Video Game that attempts to teach the player a small part of Modern European History.
Area of Interest
Mountain View High School
Third Milestone Video
My second milestone was to add animation and work with the camera movement. In other words, add somewhat of a resemblance of a video game. Since the animations are binded to the correct key binds, the player is now able to use their legs and arms to fight but more importantly the player can now navigate themselves through the map. The running animation is smooth and very natural and the player is given the appropriate speed making it look very realistic. For the animation, I used the free version of a mecanim animation pack which only came with certain animations but it was sufficient enough for my game. After the first install, the animations just did not work. The player model would fall through the ground because it was not able to detect that there was in fact a ground beneath the player.The reason for this was due to the fact that the layer, the player, and the player’s collision capsule were not set to the same layer. After I created a layer and set the proper features accordingly, the player went flying off into space. At this point, I decided to reinstall and I believe this solved all the issues. After setting the same layers, and setting the proper value of gravity over the world, the player was finally not following through the world or going off into space.
I have successfully achieved my first milestone. I finished the very first functional version of the game’s world or the map. This includes the castle, the houses, and the church’s interiors all completed. As of right now, there is no way to truly interact with the game. If the game were to be ran, you’ll be greeted with a static camera unable to rotate or move, but you would see a portion of the map. This map will be later used and the player will have to interact with it. I began by creating the land or the terrain. As any other game, I had to first make the boundaries which I was able to do with Unity’s built-in terrain tool. If you look at the image posted, you will see ridges on the edges of the map which mark the player’s boundaries.